Virgin Queen Learn before game night

Lesson 3 of 7 · Essential

Making War on Land

How do armies move, and take territory?

11:30 · running time

Ticks itself once you've watched nearly all of it.

In a nutshell

  1. 1 CP a space, 2 CP over a pass
  2. Battle: units + leader, defender +1, hits on 5 or 6, ties to the defender
  3. Walls: withdraw, siege, then assault on a later go
  4. Take ground: control and assault need a line of communication
The what if assault on Orléans: France's four besiegers roll two dice and the two rebels inside roll three, one hit each. France is down to a two and a one beside the walls, and one rebel holds out inside, so the city holds. Three still outnumber one, so the siege carries on. At 7:40.
The what if assault on Orléans: France's four besiegers roll two dice and the two rebels inside roll three, one hit each. France is down to a two and a one beside the walls, and one rebel holds out inside, so the city holds. Three still outnumber one, so the siege carries on. At 7:40.
A line of communication: the gold chain runs from Paris, France's own key, through Orléans (its one French regular ringed) to Bourges, the rebel town France wants to take. At 9:00.
A line of communication: the gold chain runs from Paris, France's own key, through Orléans (its one French regular ringed) to Bourges, the rebel town France wants to take. At 9:00.

New terms

Key
A square city. Each one you hold uncovers victory points on your power card, and often a card.
Formation
The units and leaders that move and fight together.
Intercept
Jump into a fight next door before it starts.
Avoid battle
Slip away to a space next door instead of fighting.
Defender die
The side being attacked always rolls one extra die.
Fortified space
A key or fortress. It must be besieged to be taken.
Line of communication
Spaces you control, no enemy units, no unrest, back to one of your own keys or fortresses.
Unrest
Trouble in a space. No line of communication runs through it, and a key in unrest doesn’t count.

Check yourself

No marks, no pressure. Finish the questions and watch the video, and the lesson is ticked whatever your score.

Rules covered

1 · 2.1 · 2.5 · 4 · 5.1 · 5.3 · 6.2 · 11.1 · 12 · 12.1 · 12.2 · 12.4 · 13 · 13.1 · 13.2 · 13.3 · 13.4 · 14 · 14.1 · 15 · 15.1 · 15.2 · 15.3 · 18.4 · 18.5 · 25.2