Deep dive · Before Turn 1
The World Map
What happens out on the World Map, and what can you win there?
11:35 · running time
Ticks itself once you've watched nearly all of it.
In a nutshell
- Build Expedition: 1 CP; against a trade wind or across a hazardous passage, 2 dice + navigation, 9 or more is safe
- Colony: 1 CP more to carry; rolls 2 dice every card draw: 9 or more, a treasure
- Raid Spain (Initiate Piracy, 2 CP, no war needed): Spain rolls first, then you; Spain picks your reward
- Winter: treasure in hand is thrown away; treasure brought home in winter is kept


Check yourself
No marks, no pressure. Finish the questions and watch the video, and the lesson is ticked whatever your score.
Rules covered
2 · 2.6 · 5.2 · 5.4 · 6 · 6.1 · 6.3 · 8.2 · 8.4 · 11 · 16.1 · 16.5 · 17.3 · 17.4 · 17.5 · 20 · 20.2 · 20.4 · 20.7 · 23.2 · 25.2 · 10 step 1 · 16.1 step 2 · 16.5 step 1 · 16.5 step 2 · 16.5 step 3 · 16.5 step 4 · 16.5 step 5 · 16.5 step 5b · 16.5 steps 3 and 4 · 16.5 steps 6 and 7 · Card #38 · Colony Table · Navigation Table · SB p.11 · SB p.12 · SB p.17 · SB p.19 · SB p.34 · SB p.6 · SB pp.6 to 7