Virgin Queen Learn before game night

Deep dive · Before Turn 1

Naval Combat and Piracy

Who gets to dodge a fight at sea, why is attacking a port so risky, and who pays for a raid?

11:32 · running time

Ticks itself once you've watched nearly all of it.

In a nutshell

  1. Moving is the risk: sideways ships can be intercepted from next door (9 or more)
  2. Upright in that sea: may slip away (9 or more, all together); never from a port
  3. Port battle: defender +1 die; the attacker always pulls back to sea
  4. Piracy: the target rolls first (fortresses, not keys; ships nearby); the raider rolls (2 dice for ships + leader's piracy rating); the target picks how to pay, no repeats until each is used
England's galleon has sailed out into the Channel and turned sideways. France's galleon in Calais can still intercept it, but ships in a port can never slip away; slipping away is for ships already upright in that sea, on two dice, 9 or more. At 1:54.
England's galleon has sailed out into the Channel and turned sideways. France's galleon in Calais can still intercept it, but ships in a port can never slip away; slipping away is for ships already upright in that sea, on two dice, 9 or more. At 1:54.
Dragut and his last two corsairs raid Spain on the Barbary Coast, with the Ottoman piracy marker down. Four dice, two for the ships and two for Dragut's piracy rating, roll 6, 5, 3, 1: two hits, and Spain picks how to pay for each. At 9:29.
Dragut and his last two corsairs raid Spain on the Barbary Coast, with the Ottoman piracy marker down. Four dice, two for the ships and two for Dragut's piracy rating, roll 6, 5, 3, 1: two hits, and Spain picks how to pay for each. At 9:29.

Check yourself

No marks, no pressure. Finish the questions and watch the video, and the lesson is ticked whatever your score.

Rules covered

2.5 · 3.2 · 12.3 · 15.1 · 16 · 16.1 · 16.2 · 16.4 · 17.3 · board · SB p.11 · SB p.12 · SB p.13 · SB p.6 · SB p.7