Deep dive · Before Turn 1
Naval Combat and Piracy
Who gets to dodge a fight at sea, why is attacking a port so risky, and who pays for a raid?
11:32 · running time
Ticks itself once you've watched nearly all of it.
In a nutshell
- Moving is the risk: sideways ships can be intercepted from next door (9 or more)
- Upright in that sea: may slip away (9 or more, all together); never from a port
- Port battle: defender +1 die; the attacker always pulls back to sea
- Piracy: the target rolls first (fortresses, not keys; ships nearby); the raider rolls (2 dice for ships + leader's piracy rating); the target picks how to pay, no repeats until each is used


Check yourself
No marks, no pressure. Finish the questions and watch the video, and the lesson is ticked whatever your score.
Rules covered
2.5 · 3.2 · 12.3 · 15.1 · 16 · 16.1 · 16.2 · 16.4 · 17.3 · board · SB p.11 · SB p.12 · SB p.13 · SB p.6 · SB p.7