Virgin Queen Learn before game night

Deep dive · Before Turn 1

Conversion and Rebellion

How does a belief become a city you own, and how does the Catholic side stop it?

11:59 · running time

Ticks itself once you've watched nearly all of it.

In a nutshell

  1. Conversion moves faith; rebellion moves control; a Protestant rebellion needs a Protestant target
  2. No Catholic troops or ships: no roll. Up to 1 space per CP, target included
  3. Catholic conversion: blocked by Protestant troops and ships unless a 6
  4. The last Protestant and the last Catholic space in each area never flip
Turn 1, the best case: the Protestants rebel at La Rochelle for 2 CP, with no roll. La Rochelle and Nantes take Huguenot markers; a Huguenot regular, the Huguenot capital and Coligny arrive at La Rochelle; and the At War marker lands on the France and Protestant box of the Diplomatic Status chart. At 6:07.
Turn 1, the best case: the Protestants rebel at La Rochelle for 2 CP, with no roll. La Rochelle and Nantes take Huguenot markers; a Huguenot regular, the Huguenot capital and Coligny arrive at La Rochelle; and the At War marker lands on the France and Protestant box of the Diplomatic Status chart. At 6:07.
The conversion dice: a 4 or a 5 is a hit that turns one space, and a 6 is a hit that can also turn a space with the other side's troops in it; a 2 or a 3 misses; any 1 brings one Unrest marker. At 7:30.
The conversion dice: a 4 or a 5 is a hit that turns one space, and a 6 is a hit that can also turn a space with the other side's troops in it; a 2 or a 3 misses; any 1 brings one Unrest marker. At 7:30.

Check yourself

No marks, no pressure. Finish the questions and watch the video, and the lesson is ticked whatever your score.

Rules covered

2 · 2.5 · 3.2 · 12 · 12.3 · 15 · 18 · 18.1 · 18.2 · 18.3 · 18.4 · 18.5 · 23.6 · 25.1 · 25.2 · board · Core #5 · SB p.6 · SB p.7 · Turn 1